MINEZ — Generative Video Studio

Artificial Intelligence
"A picture that moves used to need a crew, a location and a week. The idea was never the expensive part — the shooting was."

Most of what a company wants to show the world never gets filmed. The budget covers one shoot a year, and every other idea stays a sentence in a document that nobody outside the room ever sees.

MINEZ turns a written brief and a handful of reference stills into finished moving pictures — for a product, a campaign or a story that would otherwise never have been shot at all.

Why Most Ideas Never Get Filmed +

MINEZ Why Most Ideas Never Get Filmed

A Shoot Is a Fixed Cost

Crew, location, equipment and a day of everybody's time cost roughly the same whether the result runs for thirty seconds or thirty minutes. That floor is what keeps small ideas from ever being made.

One Version Is All You Get

Once the crew has gone home, a change of script, language or aspect ratio means shooting again. So the first cut becomes the only cut, and the work stops improving the day it is delivered.

Markets Want Different Pictures

The same product sells differently in different places, but reshooting for each one is out of reach. What ships instead is one film for everybody, fitting nobody particularly well.

Generated Video Is Often Unusable

Plenty of tools produce a striking few seconds and nothing you can actually cut with — no consistent character, no control over the camera, no way to hold a look across a sequence.

Core Technologies +

MINEZ Core Technologies

Open-Weight Video Generation

Models whose weights we hold and run ourselves, rather than an outside service we send a client's unreleased product to. What we generate stays on infrastructure we control.

Adapters for Control

Small trained additions steer a base model without retraining it — holding a pose, following a depth or edge reference, colouring a plate, relighting a scene or moving the camera in a named way.

Reference-Led Consistency

A character, a product or a set is carried across shots by conditioning on references rather than by hoping the model remembers, which is what turns single clips into a sequence.

Resolution as a Separate Pass

Generation runs at a working size and a dedicated upscaling pass carries it to delivery resolution, so a change of idea costs a cheap render rather than an expensive one.

What Comes Out of the Studio +

MINEZ What Comes Out of the Studio

Short Commercial Film

Product and brand pieces cut to the lengths a campaign actually runs, delivered in the aspect ratios each channel expects rather than one master cropped badly for all of them.

Variants of a Single Idea

Once a piece works, the same brief is rendered again for another market, another season or another length — the expensive thinking happens only once.

Stills and Key Art

Posters, thumbnails and catalogue images generated in the same look as the film, so a campaign holds together instead of looking assembled from two different sources.

Repair and Finishing

Existing footage cleaned up, recoloured, deblurred, extended past its edges or shifted from day to night — useful even when nothing new is generated at all.

Reframing Without Reshooting

A cut made wide can be extended upward and downward into a vertical frame instead of cropped into one, so the same piece runs on a cinema screen and a phone without losing half its composition.

Stills That Move

A photograph given just enough motion to hold a viewer — smoke, water, hair, a slow push — for storefronts, title cards and listings where a full film would be too much.

Sound and Lip Movement

Picture that arrived silent can be given matching sound, and a performance can be matched to a newly recorded language track, which is where this studio hands off to MELVIS and takes the result back.

From Brief to Delivered Cut +

MINEZ From Brief to Delivered Cut

Brief and References

A written intent plus whatever already exists — product shots, a brand guide, a rough board. These become the conditioning that the rest of the pipeline is held to.

Look Development

A handful of cheap low-resolution tests settle the look, the lensing and the pace before anything expensive is rendered, and a person signs off on that look.

Shot Generation

Approved shots are generated with the chosen adapters applied, each one recorded with its settings, so the exact frame can be produced again tomorrow.

Finish and Deliver

Upscaling, grading, edit and export to the formats the client runs, with the provenance marks written in during this pass rather than bolted on afterwards.

System Architecture +

MINEZ System Architecture

Asset Layer

References, briefs and approved frames stored per project, so a shot can always be traced back to the material it was conditioned on and the approval it passed.

Model Layer

Base video models and their adapters are held separately, which means a new capability is usually a new adapter on a model we already run rather than a new system.

Render Layer

Queued jobs across our own machines, with every render recording its seed, its inputs and its settings — the difference between a studio and a slot machine.

Review Layer

Versions stacked against each other with comments attached to frames, because the argument in this work is nearly always about a specific second of a specific take.

Delivery Layer

Masters and channel versions exported together with their provenance records, so that what leaves the building carries its own history with it.

Made, and Marked as Made +

MINEZ Made, and Marked as Made

Generated Work Says So

Everything that leaves this studio is labelled as synthetic in its delivery record. A viewer who wants to know how a picture was made should not have to guess at it.

Provenance Travels with the File

Origin information is written into the delivered file and kept alongside it, so a client can answer a broadcaster or a regulator without coming back to ask us.

Likeness Needs Permission

We do not generate a recognisable real person without a signed release covering that use, and we do not accept a reference image whose subject has not agreed to it.

Not Passed Off as Footage

Generated material is not delivered as documentary record, as news or as evidence. It is advertising, story and design work, and it is sold as exactly that.

What We Hold Today +

MINEZ What We Hold Today

Current Video Models

LTX-2.5 and LTX-2.3 are the models we generate with today, held on our own infrastructure and run under the provider's community terms for open weights.

Earlier Generations Still in Service

LTX-2 and LTX-Video remain in the pipeline for lighter and faster passes, which matters when a look test only has to answer one question.

Adapters for Directing the Shot

A family of open-weight adapters that take direction the way a crew would: pose, depth and edge references to hold a subject where it belongs, motion tracking to follow something across the frame, and named camera moves — dolly in and out, dolly left and right, jib up and down, or locked off — so a shot can be asked for rather than hoped for.

Adapters for Look and Repair

The same family covers what a finishing house does: colourising, relighting, turning day into night, deblurring, removing compression damage, painting elements out to a clean plate and extending a frame past its original edges. Much of this works on footage that was shot normally, with nothing generated at all.

Adapters for Detail and Sound

Spatial upscaling carries a cheap working render to delivery resolution as a separate pass, detailers add fine texture, one adapter brings a still photograph into gentle motion, and another generates sound to match a picture that arrived silent — the point where this studio hands work to MELVIS and takes it back.

Still Image Generation

Qwen-Image-2512 for key art, posters and the reference frames that a sequence is conditioned on before any motion is generated at all.

Pictures for Everyone Who Has None +

MINEZ Pictures for Everyone Who Has None

Inside ÁRKMORA

ZUNYUAN needs moving pictures for entertainment and culture work; MARIPOSA and SIONÉTH need campaign film for products still being finished. MINEZ is where those pictures get made, and MELVIS gives them sound.

Who It Serves

Advertisers and their agencies, media companies with more ideas than shooting days, and commerce businesses that need a thousand product films rather than one.

What We Have Not Done Yet

We have not published render times, cost per finished second or quality figures from our own bench. Those runs have not been done and recorded, so this page describes what the studio is built to do, not how well it scores.

Where It Goes Next

Longer sequences held together by one set of references, more languages inside the same cut, and a provenance record that survives every re-edit a client makes downstream.

"The idea was never the expensive part. We took the rest of the cost out of the way."

MINEZ — Generative Video Studio.